Geometric spaces

A look into a project I have always had on the back burner but finally came to fruition. The project combines CGI geometric shapes paired with photographed models. Working with local stylists and designers to created coordinating wardrobe for the scenes. This project is hopefully a start to a series to be continued!

The cgi scene below is where I started. Building a scene and then working the virtual camera to find the exact locations I would drop my subject. By using the model in software I can nail my lighting and shadows flawlessly, leaving no room for fake or unrealistic composites later. (He's the most best model I've ever worked with.... he's does whatever I want and I don't feel bad keeping him in studio for hours...)

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Creating the scenes

The entire scene created for the project, all the frames we're made from angles and locations within the scene

The entire scene created for the project, all the frames we're made from angles and locations within the scene

The first location chose to use. Using this point to check my lighting and composition.

The first location chose to use. Using this point to check my lighting and composition.

Applied textures and visualizing where my model will be positioned and using the lighting as a reference for ho to light the actual model.

Applied textures and visualizing where my model will be positioned and using the lighting as a reference for ho to light the actual model.

Testing all my options, and hinting at some images to come in future projects....

Testing all my options, and hinting at some images to come in future projects....

The Process

See how all the CG and photography come together in post!

Final Images

DiCola_print_3.jpg
DiCola_Print_2.jpg
DiCola_print.jpg
DiCola_Print_4.jpg
DiCola_Still.jpg
Sam_yellowroom_web.jpg
Sam_Image2.jpg
DiCola_Still_2.jpg